Seymour Learning Insights · AI & Learning Design

Practical AI for high-impact learning.

Bridging emerging technology and learning science. I help EdTech teams, foundations, and educators use AI in their day to day — whether making workflows easier or improving engagement in learning environments. I draw on my experience in AI product management and game design to bring tech-oriented processes to classrooms, mission-driven teams, and the products that serve them.

Background & recognition
Amplify Mojang · Minecraft Education Smithsonian American University

Four disciplines, aligned to one partner.

AI product management

Shipped AI-powered tools for K–12 teachers at a leading EdTech company — from problem definition through experimentation to rollout.

Learning science

Co-authored learning-science research for EducationWeek and NSTA; I ground every design decision in how people actually learn — for real outcomes, not just engagement.

Game design

M.A. Game Design and adjunct professor at American University; shipped Minecraft Education at Mojang, used by tens of millions of students.

Institutional & government

Smithsonian Lead Digital Producer; led DoD inter-agency and Johnson & Johnson–funded education programs.

One partner who speaks product, learning science, and game design — with the institutional track record to match.

Three ways to work together.

From a single keynote to ongoing product leadership — each grounded in both emerging technology and learning science.

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Fractional AI Product Leadership

Senior product firepower without a full-time hire. I act as Head of Product or AI lead for EdTech startups a day or two a week — roadmap, prioritization, experimentation, and shipping AI features end to end.

Seed & Series A startups
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AI Upskilling for Product Teams

Turn your PMs into AI-native operators. Hands-on training to use AI in day-to-day product work — making data-driven decisions, generating user personas and journey flows, and accelerating research synthesis and specs. Structured around the AI PM Capability Stack.

Product teams · EdTech & beyond
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Educator Enablement & Keynotes

Give teachers their time back — and new ways to engage students. Workshops for districts and faculty on practical AI workflows (within FERPA boundaries) and on designing AI-powered, project-based activities that bring classrooms to life. Plus keynotes on AI, game-based learning, and motivational design.

Districts · Schools · Conferences

Bridging the gap between scalable technology and real classrooms.

I'm Ryan N. Seymour — a Senior Product Manager and learning-systems designer based in Arlington, Virginia. I've shipped high-retention generative AI tools for K–12 educators, led cross-platform deployment for global creator ecosystems, and produced digital simulations for national institutions.

EdTech is often siloed: technical product leaders rarely have deep pedagogical credentials, game designers rarely ship AI at global scale, and enterprise operators rarely navigate strict federal or institutional compliance. My practice sits at that crossroads — translating complex technology into practical, secure, and intuitive experiences for real classrooms.

Ryan Seymour

Select experience & credentials

  • Amplify Education — Senior Product Manager, AI instructional & teacher facilitation tools
  • Mojang Studios — Technical Program Manager, Minecraft Education (mobile platforms)
  • Smithsonian Science Education Center — Lead Digital Producer & Curriculum Designer
  • American University — Adjunct Professor, Game Prototyping; M.A. Game Design
  • Credentials — AI Product Manager · AI Fluency for Educators (Anthropic) · Certified ScrumMaster · Science & ESL Educator

Building AI for learning? Let's talk.

Whether you're shipping an AI feature, scoping a workshop, or writing a grant — I'm happy to explore whether there's a fit.